Prototype Entry
The main things from the feedback that I received helped in think about new scenes that I need to create in the future. These mainly involve adding other people in the background to create some way for the player to get more of a story going inside their head, and having scenes that will simply push forward some narratives. I prototyped my core loop by keeping it all on the same level. But when the player would walk off-screen on the right side I had a trigger box that would activate once the player walked over it. This trigger box would change the background and teleport the player over to the left side of the screen still off-screen so if the player had held down the button to walk they would show up over there. Thus creating the loop required to feel like infinite times. The main thing that I understood was that my core loop is a fairly simple one to create, there isn't much to it besides 1 button for walking, 1 button for ending the game, and an ever-changing background. However, despite it being a simple core loop, there still is a good amount to do for it to work in a way that does not feel too repetitive, or too simple that not much needs to be done. I used Piskel to create all the assets required for each scene, player, etc. I used Piskel because I do not pride myself in drawing, so I felt the best way to create the assets would be to do pixel art in black and white coloring. Piskel was a tool I had used in previous classes so I had knowledge about how to use it and it already had an animation tool built in so it felt like the perfect tool to use. The main issue I dealt with was getting the randomization of the background scenes done in a way that did not feel too overly repetitive. Granted the number of scenes alone causes some repetitiveness, but I needed to figure out a way to make it seem like there were more scenes unless the player was paying very close attention. I have figured out how to make it so that it does not repeat scenes, but the issue is still there as now it is a rare occurrence that scenes will repeat one after the other plus through playtesting players identified that it still feels too repetitive. I plan to resolve this by making a few more scenes to ease down on the repetitiveness and working a little more in the code to try and either make it super rare for the same scene to repeat twice or not repeat them at all.
Time
Walk through the eyes of an immortal
Status | In development |
Author | jkpatriot |
Tags | Walking simulator |
More posts
- Beta Build52 days ago
- Art Build66 days ago
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